Thursday, September 17, 2009

Ichiban Ushiro no Daimaou

Ichiban Ushiro no Daimaou

Information

Type: TV
Episodes: Unknown
Status: Not yet aired
Aired: Not available
Producers: None found, add some.
Duration: 20 min. per episode
Rating: None

Synopsis

The wraparound jacket band on the seventh volume of Shōtarō Mizuki's Ichiban Ushiro no Daimaō magical fantasy romance novel series has announced that an anime adaptation is in the works. The story of "love, magic, and battles" revolves around Akuto Sai, a boy who aims to become part of his country's highest order of magicians and contribute to society as one of its clergy. On the day he is admitted into the Constan Magical Academy, his aptitude test predicts the following: "Future Occupation … Devil King." Thus begins his severe school life in which he is resented by his studious female class head, desired by a girl with mysterious powers, and guarded by a beautiful female android. [Source: ANN]

SHIN MEGAMI TENSEI: PERSONA

SHIN MEGAMI TENSEI: PERSONA
Developer: Atlus
Publisher: Atlus
Platform: PSP
Players: 1
MSRP: $39.99
Free Crap: Preorders get the game's two-disc soundtrack

Some didn't know what to make of Persona's modern setting and demon-hunting gameplay when it arrived on the American PlayStation back in 1996. Others knew what to make of it, and they hated it anyway. The PSP remake of Persona marks a second chance for both of these groups and Atlus itself. The original Persona was the victim of often bizarre localization changes, with a subquest removed and one character's race altered. Thanks to Atlus, the PSP version has a new translation, new cinema scenes, and an overworld that doesn't look hideous anymore. For those who entered the series with Persona 3 or 4, the PSP version has simpler treatments of many Shin Megami Tensei series staples: bargains with demons, a sleek and grotesque visual style, and, of course, high-schoolers channeling spirits and destroying monsters. There's no escaping that last one. Atlus plans to release a digital version of this revamped Persona as well, and it'll be out alongside the PSP Go in October.
Get Excited If: The original game's cries of “PERSONA!” still echo somewhere in your subconscious.

MURAMASA: THE DEMON BLADE

REVIEW: MURAMASA: THE DEMON BLADE

Developer: Vanillaware
Publisher: Ignition Games
Platform: Wii
Players: 1
MSRP: $49.99

Muramasa: The Demon Blade stands apart from modern games. In an industry where exceptionally realistic 3-D is an often numbing standard and most 2-D games are simple affairs, Muramasa constructs a world entirely of spectacular hand-drawn samurai stylings. It's standard practice for Vanillaware, the developer of similarly envisioned action-RPGs like Princess Crown and 2007's cult hit Odin Sphere (and the strategy-RPG Grim Grimoire). Muramasa fixes some, if not all, of its predecessors' flaws, emerging onto new ground for Wii action games.

Muramasa needs no long introductions, or any introductions at all, really. Regardless of which of the two characters you play, theirs stories begin in medias res: Momohime is a princess possessed by a demon after an attack on her clan, while Kisuke is a rogue ninja with no memory of why most of his former friends want to kill him. Their stories are steeped in supernatural samurai-film mystique that's a bit more entertaining than Odin Sphere's moron-filled fairy tale, though it's still frequently laden by clichéd twists and dry main characters. Perhaps it's best to take the plot as another part of Muramasa's vast, beautifully drawn stage of mythic drama.


And Muramasa is beautiful indeed. Capturing all manner of spirits and monsters from folklore, it breathes with a deft animation in nearly every character and background, from the crash of waves to the slow tilt of wheat stalks. Muramasa's fantasy realm is the stuff of classical Japanese art, and its recreation of that style would be impressive in concept alone. The characters all move with smooth grace, and even the human-scale warriors are large, detailed figures filling the screen. That's to say nothing of the gigantic creatures that frequently punctuate stages. It's also upheld by music that fits quite well without really standing out, while the voices remain in Japanese with efficient subtitles.

Past Vanillaware games were just as stunning, but flaws persisted throughout them. Princess Crown is a pretty Sega Saturn action-RPG with a deliberately slow and limited battle interface. Odin Sphere takes the same idea and broadens it, resulting in chaotic, frustrating combat that sometimes grinds the PlayStation 2's hardware nearly to a halt. Muramasa solves both problems; its battles are large clashes between Momohime or Kisuke and throngs of enemies, but there's rarely any slowdown or awkward gameplay. Tapping the attack button results in quick strikes, and holding it down allows blocking, dashing, and setting up elaborate mid-air combos. It's easy to pick up, and the variety of large moving targets lets the player try something new quite often.


Speaking of large moving targets, Muramasa's best moments arise during its frequent boss battles. Mythical creatures and exaggerated humans show off magnificent jointed animation and excellent art, and most of them are excellent challenges, from a writhing octopus to a lone samurai. If there's a problem, it lies in the bosses' lengthy life meters. In the normal “Muso” mode, it's not much of a problem, but the difficult “Shura” mode can drag out boss encounters into long struggles of attrition. There's also the strange demand that players press “up” to jump, with no option to change that. It gives the game a strangely flat feel, like Guardian Heroes without the line-jumping. Still, Muramasa's control stays relatively tight. Most players will want a Wii Classic Controller or a GameCube pad for Muramasa, but it plays surprisingly well on a nunchuck-and-analog setup.

If the battle system is simplistic, there's plenty going on around it. Momohime and Kisuke each can carry three swords to swap out in the heat of battle, and switching out weapons keeps them from taking too much damage and breaking. Shattered blades can be fixed by popping them back in sheaths for a while, because hey, it's a video game. While there are items to be found and used in battle (and restaurants), it's the sword collection that truly backs Muramasa's dozen or so hours of playtime. Over a hundred swords are hidden in the game, and they all grant varying increases in speed or power, with special attacks available as you change swords. A forge allows players to create new blades, and most of the game's arsenal lies there.


Sadly, Muramasa can't escape all of Vanillaware's common mistakes. As it was with Odin Sphere, there's a lot of backtracking and repeated scenery in Muramasa's quest. It starts up about an hour into Momohime's story, when she runs through one identical multi-level city neighborhood after another. Other levels have Momohime and Kisuke backtracking through stages, now free of enemies, to get to a new path (usually one unlocked with a new sword). It can get quite tedious, even after some shortcuts appears, and I have no idea why Vanillaware didn't cut down on the back-and-forth.

The repetition can grate, but the rest of Muramasa comes together nicely. It's a game driven by its battles and stunning visual punch, and not so much its light RPG dressings or lazily designed stages. Despite some poor design choices, it's far easier to recommend Muramasa than the frequent drudgery of Odin Sphere. Vanillaware is clearly improving, and if Muramasa isn't a standard-setting masterpiece, it's still a fiercely enjoyable spectacle.

Saturday, September 12, 2009

ANIME NEWS REVIEW

~ANIME NEWS REVIEWS~ ___________________________________________________________________ Sengoku Basara 2

According to AT-X Shop, the episode 13 of "Sengoku BASARA" will be released as an OVA. It's separately packaged in the volume 7 of the DVD series and will be released on January 6th, 2010.
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Shakugan no Shana 3

The movie is not a sequel to the anime, but is an adaptation of all the events in the first novel and contains events that were not in the anime series.
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Seikon no Qwaser

According to the June issue of Champion RED magazine, the manga of Seikon no Qwaser, authored by Hiroyuki Yoshino and Kenetsu Satou, is going to have a TV anime adaptation.
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Sekirei ~Pure Engagement~

Second season of Sekirei, announced on last episode of first season.
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Shugo Chara!!!Dokki Doki

The 103rd issue of Tora Dayo., the free news handout from the Toranoana bookstore chain, displays the cover from the October issue of Kodansha's Nakayoshi magazine with an announcement of a new Shugo Chara! anime program. According to the Nakayoshi cover image in Tora Dayo., Shugo Chara Party! will premiere in Japan on Saturday, October 3.
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Da Capo II Second Season

The story continues where it left off at season 1, but now we start to get to know the people we already know a little more in detail.
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Friday, September 4, 2009

Dance In The Vampire Bund (TV Anime)

Dance In The Vampire Bund TV Anime

Adaptation of Nozomu Tamaki's man ga of supernatural intrigue.

The
Media Factory production company has begun streaming a promotional video for its Dance In The Vampire Bund television anime on the YouTube website. The anime adapts Nozomu Tamaki's manga about a vampire princess who wants to create a special district for her kind off the coast of Japan, despite the terrorists and rival factions arrayed against her. Seven Seas Entertainment will release the fifth volume of the manga in North America in November. The same promotional video was screened at the Comic Market 76 event in Tokyo last month.