Friday, April 30, 2010

Adam Blade

Adam Blade

 

 

Adam Blade

A Needless who poses a "Zero" fragment that gives him the ability to memorize any opponents attacks, although the power is somewhat diminished. He masquerades as a priest, but his actions are quite the opposite. Blade has been shown to be extremely impulsive and irrational, and has a great weakness for younger girls.






Pictures

Adam BladeAdam Blade


Eve Neuschwanstein

Eve Neuschwanstein

 

 Eve Neuschwanstein

A Needless and friend of Blade. She possesses the Doppelganger ability, which allows her to transform both into other people, or simply turn parts of her body into other objects (ie, turning her arm into a drill). Though she usually means well, she's impatient and not very bright, making her appear immature. Since her ability takes up a large amount of calories, she is often drinking Super Dero Doro soda, which contains 5000 calories per can. She also has the habit of calling people by nicknames.





Pictures

Eve Neuschwanstein

Eve Neuschwanstein

Eve Neuschwanstein

Eve Neuschwanstein

Eve Neuschwanstein

Eve Neuschwanstein

Hiyokoi

One Manga

Series Info

Title: Hiyokoi
OM Rank: 415
Categories: romance, school life, shoujo Author: Yukimaru Moe
Artist: Yukimaru Moe
Chapters: 3 - ongoing - irregular

Summary

Hiyori, a small and timid girl, goes to school for the first time in a year since an accident left her hospitalized. Follow her as she struggles with her social skills, tries to make friends and maybe even a little bit more...?

Hiyokoi Shōjo Romantic Comedy Manga Gets Event Anime

Hiyokoi Shōjo Romantic Comedy Manga Gets Event Anime

posted on 2010-04-30 04:36 EDT
Moe Yukimaru has been drawing manga in Ribon mag since 2009

The June issue of Shueisha's Ribon magazine has announced on Friday that an anime adaptation of Moe Yukimaru's Hiyokoi manga has been green-lit. The "Natsu Doki– Ribon–kko Party 5" event, which will run in Tokyo (July 30), Osaka (August 6), and Nagoya (August 19), will screen the anime. More details will be announced in the July issue of Ribon on June 3.
The school romantic comedy revolves around the unlikely couple of a shy 140-centimeter-tall (about 55-inch-tall) high school girl and a popular 190-centimeter-tall (75-inch-tall) high school boy.
The manga has been running in Ribon since 2009, and the first compiled book volume shipped in March.
In the same June issue of Ribon, Petit Parade!! creator Saori Ōoka is launching a new manga series called Mobile Girl Memori. Mayu Shinjo (Sensual Phrase) is also ending the first part of her current Heart no Diamond (Haato no Daiya) manga series.
Source: Comic Natalie

Kamen Rider: Chō Den-O Trilogy's Full Trailer Streamed

Kamen Rider: Chō Den-O Trilogy's Full Trailer Streamed

posted on 2010-04-29 19:31 EDT
3 feature films to open on May 22, June 5, June 19

The website for the Kamen Rider x Kamen Rider x Kamen Rider The Movie: Chō Den-O Trilogy project has begun streaming a 110-second full trailer. The fifth theatrical film project in the popular Kamen Rider Den-O franchise will be a trilogy of movies that will open one after another between May 22 and June 19 in Japan. A different lead character will star in each of the three movies. Manga creator Shotaro Ishinomori (Cyborg 009, Harmagedon, The Skull Man) created the original Kamen Rider television series and manga in 1971.
22-year-old Yūichi Nakamura (Wangan Midnight the Movie, Princess Princess D, Gokusen 2) will star in the trilogy's first film as Kamen Rider Zeronos. Osamu Kaneda's Episode Red will open on May 22. 18-year-old Dōri Sakurada (The Prince of Tennis musical's Ryōma) will play Kamen Rider New Den-O in Kenzo Maihara's Episode Blue, which will open on June 5. Kimito Totani will reprise his Kamen Rider Diend role when Takayuki Shibasaki's Episode Yellow opens on June 19.
Source: Nippon Cinema

1st Higurashi When They Cry Chapter Put on J iPhones

1st Higurashi When They Cry Chapter Put on J iPhones

posted on 2010-04-29 13:04 EDT
Free Onikakushi-hen/Spirited Away by the Demon Chapter in U.S., Japan

The software developer SEAMS has posted the first chapter of 07th Expansion's Higurashi: When They Cry sound novel software in Japanese on the iTunes App Store for Apple's iPhone, iPod touch, and iPad mobile devices this week. Even though this release of the suspense horror story is in the original Japanese, it is available in the United States.
The Mangagamer.com company is currently selling the four Higurashi: When They Cry chapters as well as two chapters from the Higurashi: When They Cry Kai follow-up for Microsoft Windows computers in English.
The game series inspired two television anime series, several video anime projects, two live-action films, and manga adaptations by several artists. Funimation has taken over North American distribution of the first Higurashi television series from Geneon Entertainment, but no announcement has been made yet of future Higurashi anime licenses in the region. Yen Press publishes several of the manga adaptations in North America.
Thanks to Bob Babcock for the news tip.

Loose Relation Between Wizard and Apprentice

One Manga

Series Info

Title: Loose Relation Between Wizard and Apprentice
Alternate Title: Mahoutsukai to Deshi no Futekisetsu na Kankei
OM Rank: 435
Categories: ecchi, romance, school life, seinen, supernatural Author: Konya Yukio
Artist: Konya Yukio
Chapters: 5 - ongoing

Summary

Hard working, level 1 magician Konoha is apprenticed to lazy Knight Protector Saionji Ikumaru. They both work to keep the etherworld sealed away from their own but sometimes the seal doesn't work. Dragons, demons and now Ishtar, the goddess of Venus. Will Ishtar help Konoha win her master's affections? Or will she take him for herself?

Anime girl


Best Anime girl yu-gi-oh

Best Anime girl yu-gi-oh

Anime Cute Girl Wallpaper

Anime Cute Girl Wallpaper #1

Wednesday, April 28, 2010

Steam Detectives - Review

Steam Detectives

Synopsis

Steam City. It's a dank, dingy industrial metropolis, city of a thousand stories and a thousand criminals. A prodigy child anmed Narutaki, armed with his faithful nurse sidekick Ling-Ling and her megamaton Goriki, work tirelessly as private detectives, determined to bring the relentless criminal element of Steam City to justice!

Review


Anime fans tend to be split down the middle when it comes to the detective genre. The list of series that follow a boy genius as he solves crimes with his spunky friends is endless; Detective Conan and Kindaichi Case Files are just two of the myriad examples found in the Japanese market. Basically, either you like that sort of thing, or you don't. If you found yourself on the edge of your seat watching Jessica Fletcher solve the mystery of the missing hip replacement on Murder She Wrote, or seeing Matlock put those blasted kids who kept stealing his newspaper behind bars, then chances are, you'll find something to like in Steam Detectives. Everyone else might want to find something a little less episodic.

This type of series follows a very basic and familiar formula. Kia Asamiya, while famous for his character designs, has never really been known for his outstanding storylines, and Steam Detectives suffers from a complete lack of creativity. Narutaki, his large-chested nurse and their big clunky robot fight crime, solve the mystery and uncover the mastermind behind it all in nearly every episode. Generally you can solve the mystery before they do, and aside from a few clumsy attempts to add human interest to the stories by involving children or old people, it's a mostly routine affair. It doesn't help that Narutaki is mostly charisma-free and his sidekicks aren't all that interesting either. It's really hard to care about the proceedings at all, especially since we know Narutaki will save the day and solve the crime. There's very little risk in Steam City, despite the fact that it's crawling with cartoonish supervillains.

That's not to say that the show is devoid of charm. The character designs are surprisingly pleasant. Kia Asamiya is something of an acquired taste, depending on how big you like your chins and how small you like your mouths. Here, he goes a little more shounen, and the result is an eye-catching and simple design that translates well in to animation. If their clothing didn't have so many gigantic yellow buttons, the show would really be something aesthetically special. The animation is very nicely handled, as well, coming across as being a little bit dated but still fluid and lovingly rendered. There are several moments where the mouth movements don't even try to match the words (even in Japanese they're just opening and closing their mouths at a steady pace with no variation), and a couple of awkward action scenes, but mostly the animation doesn't disappoint. The backgrounds are also detailed and convey the atmosphere of the show quite well. Visually, the show outpaces its unfortunately mediocre storylines.

The music is your average collection of cheap anime background music, pounded out on a low-end synthesizer and accompanied by several forgettable and generic J-pop tunes. The dub is serviceable, but it's hard to imagine the English version being outstanding when the source material they're working with is as lame as it is. Narutaki sounds a little old for his apparent age, Ling-Ling has the voice you'd expect her to have, and the villains are all overacting just enough to be slightly grating. One or two of the voices are clearly Australian (or New Zealand… it's so hard to tell, sometimes.), so that adds a unique touch to an otherwise by-the-numbers dub. Watch it in either English or Japanese, you'll be getting the same result.

Basically, if you dig the whole Detective genre and started a letter-writing campaign when Diagnosis Murder was cancelled, run to the store and buy Steam Detectives right now. There's plenty in here to keep any serious mystery junkie happy for a long time. Unfortunately, in these first five episodes, the stories have no meat, even less character development and a whole lot of repetitive, formulaic plot development. People looking for a solid, deep action series would do well to look elsewhere for their fix.

Devil Lady - Review

Devil Lady

Review

With action, adventure, demons, horror, mysteries, philosophy, and mounds upon mounds of gore, Devil Lady has all the right ingredients for an exciting and intriguing anime series. Unfortunately, the materials were added out of order, whipped with a dirty whisk, frozen at the wrong temperature, baked for too long, and dropped on the floor, resulting in something that's definitely doesn't help in making Go Nagai's name any more revered. Starting out as an interesting series with a somewhat alluring story, Devil Lady has gotten progressively worse, hitting its third volume with the crushing knowledge that the previously “alluring story” has gotten absolutely nowhere and accomplished nothing. Containing four wholly trite and hackneyed episodes, the third disc further continues the air of dullness with its rather blasé packaging. Trying to embody the image of horror as much as possible, the disc is enclosed by a tri-colored cover that looks like it was smuggled from the cutting room of Nightmare Campus or Demon High School Porn Club Naughty Jungle Teacher. Inside the shiny disc, however, is where all the non-magic happens. As extras, ADV has thoughtfully added the textless opening and ending sequences, which are so special that they're included on every single volume in the series. There is one brief extra that is worthwhile, however, and this is few slices of original artwork included in a minute gallery. These four shots show gorgeously drawn portraits of certain characters in a variety of mediums, and are truly amazing.

Normally, the number of extras on a disc doesn't matter, as their purpose is to serve as just that—extras, and occasionally an added incentive for purchasing an already capital-worthy DVD. It is a pity, then, that the extras for the third volume of Devil Lady are so scant, as it wouldn't hurt to offer viewers a bribe to even watch the show. The original concept of the show started out rather interestingly, featuring Jun who is a model that occasionally turns into a beast. She works for an offshoot of the government that controls the epidemic of Beasts that are living amongst humans, and conducts research on what makes humans turn into Beasts and what not. Sadly, by episode ten, this is still the overriding plot of the show, settling into a comfortable groove of being a very patterned, Beast-o'-the-Day series. This in itself wouldn't be as bad if it weren't for the fact that not only are the episodes redundant, they are also incredibly drawn out and slow. An entire twenty-five moments are devoted solely to a story that could have been done with much more fire and pizzazz in half the time. The main cause of this is the pacing, making it seem like the writers tried too hard to make the show deep and profound. Each revelation made by the characters or conclusion drawn by viewers is repeated over and over again, echoed by other characters repeatedly, just to make sure the paper-thin story was filed away into the minds of the audience. This was done even for the obvious, making it exasperating to listen to the characters grope for time by reinstating for the third time what just happened in the previous scene.

This isn't to say that the story was devoid of good qualities, however. In fact, the one very impressive part about the way the episodes were written was the use of symbolism and foreshadowing. An example is the first episode, where the weather pattern and the color of the sky were used to parallel both the reoccurring events in the plot, as well as hint at what was going to happen. The palette used was later tied into the Beast's past, too, giving even more meaning to the symbols mentioned earlier. Scattered with instances such as these, the scenes were able to give themselves a much more thought-provoking air without the distraction of a babbling cast to reinforce any imagery used.

Although scenes that use the aforementioned images, like rain and skies red with fire smoke, are wonderfully drawn with vibrant backgrounds, the rest of the art in the series leaves much to be desired. Crafted in Go Nagai's infamous style, the scenes are littered in gore, creepy images, nudity, and sexual innuendo. In fact, the last episode contains a strong dose of implied quasi-incest, tentacle rape, misogyny—but this should come as no surprise to viewers familiar with many of Nagai's other works. What brings down the use of gore and nudity is not the content, but the boorish way in which it is portrayed. Nudity is roughly drawn, blood is carelessly made to appear and spray in unscientific ways—crude remains the only word that can be used to describe it. The characters themselves don't look bad at all, but with all the unclean foreground art and random elements and bodily fluids clustered on them, it only adds to the atmosphere of uncouthness.

The rough and unpolished feeling exuded by the artwork also transfers itself onto the animation, which is mediocre at best. The movements aren't particularly graceful, though they serve their purpose adequately. A bit disappointing, though, is the way effects were animated, like fire and wind. The colors used were bland and the animation choppy, resulting in something that looks more like a low-budget hentai production than anything else. As with the gripe about the artwork, the amount of bodily fluids dripping amok in the series also contribute to the cheap-hentai look, the shoddy way they were done serving only to taint what could have potentially been a good suspense or action series.

Though your eyes may get wary at the low quality look of the series, your ears will get an equal opportunity to indulge in mediocrity as well. Although the acting for both language tracks is done properly and by the books, no passion is thrown behind the voices. The difference lies between good actors who feel their characters' triumphs and pains, and readers who simply read their lines to gather paychecks—much like the difference between an impassioned pianist who weaves stories on a keyboard and a piano player who hits the notes as they are printed on the page. The one exception is the Japanese actress for Jun, played by the amazing Iwao Junko who is able to make her voice burn when she's angry, and cry when she feels pain. To credit the English dub, though, it must be said that the script is rather impressive. Although ADV altered a few of the lines and violated the silent respites in the original script, the lines were translated mostly faithfully.

It can't be said that Devil Lady is a bad series—it just doesn't live up to its potential. Rather than explore the philosophical points grazed in the dialogue, such as the rights of humanity and its co-inhabitants, the scenes dwell on the wrong parts of the story and make the story clunky and rough. Impersonating the uneven pacing of the script, the visual aspects of the story contribute to the raw feeling of the show, stripping it of any grace or imagery and then forcing it back later when this loss is recognized. Fans of Go Nagai will be thrilled at the nudity and bloodshed and repressed hentai urges, but such things otherwise bring down an already mediocre show. Devil Lady has an interesting story behind it, but unless the potential can be acted upon, not watching these episodes will be nothing to lament.

Eat-Man '98 Review

Eat-Man '98

 Synopsis:

 Another entry in the newly evolving "space-western" anime genre, Eat-Man '98 takes place in some far off date, in some far off galaxy where everybody mysteriously speaks perfect Japanese. (^_^) All seriousness aside, this anime is also one of the recent "bounty-hunter" entries from our friends across the Pacific, similar in some ways to Cowboy Bebop and Outlaw Star. Eat-Man '98 chronicles the trials and tribulations of one tall and reticent fellow by the name of Bolt Crank. Bolt's not just some regular human being, though; he's gifted with the ability to munch down metal and circuitry, and then sprout whatever objects he's recently digested, fully-formed and in perfect condition, from his right hand. This twelve-episode, two DVD set follows Bolt as he goes through his normal bounty hunter routine; i.e. protecting a village from a ruthless corporation, guarding a young girl from blood-thirsty assassins, stopping a giant rampaging monster from running amuck, etc. Stories range from stand-alone episodes to small story arcs of two to four episodes apiece.

Review:

On a technical level, the Eat-Man '98 DVD set is nice. It comes on two discs in a hard-plastic keep-case with good cover-art and a helpful insert that lists and provides an overview of the various story arcs, including helpful pictures taken from each arc. The menus, while lacking animation, have peppy techno music playing in the background and some good examples of still art. The only extras to speak of on this two disc-set are the series of Bandai previews, which are interesting to look at and informative, but otherwise pretty much standard fare. Six episodes come on each disc, and though it seems that the "Scene Selections" menu only offers six chapter-stops per disc, it turns out that each individual episode in fact has five chapter-stops: the opening theme, pre-title animation, title animation to eye-catch, eye-catch to closing animation, ending theme and preview.

Eat-Man's plot is something of a mixed bag. Occasionally, it is wildly original, while at other times it's standard old-hat sci-fi. Most of the stories are fairly straightforward and predictable, but some episodes ("Bye-Bye Aimie Part II," "Mega-Mix Part II,") have tiny twists that will take you completely by surprise. Just when you think you've got everything figured out, Eat-Man '98 hits you upside the head with a couple of curve balls that you couldn't possibly have anticipated. Still, this series suffers from a distinct lack of direction, coupled with a nigh-complete lack of character development that hamstrings the show even further. Granted, some of these problems stem from the very nature of the main character: Bolt Crank is the strong, silent type (emphasis on 'silent') as well as a wandering mercenary. I suppose it's hard to nail down a single continuous story if your protagonist refuses to stay in one place or do only one thing for very long.

However, while the storyline lacks punch, many other aspects of Eat-Man '98 set it slightly above your average anime show. The colors and character designs are crisp and interesting, the folksy soundtrack grows on you, and the variety of humor is one that is all too hard to come by these days: subtle. Also, the cel animation is slightly above average, while the integration of computer graphics techniques is excellent, neither too jarring nor too extravagant. Despite these positive aspects, dub-fans will be left twisting in the wind yet again. The only episodes that have a corresponding dubbed audio track are "Bye Bye Aimie I & II," the episodes that make up the first story arc.

Considering the amount of anime (300+ minutes) compared to the cost, Eat-Man '98 is a great deal for a pretty decent series. If you like the space-western genre, a minimalist approach to story telling, or just enjoy getting more episodes for your money, you should check this series out.

Burst Angel ~ Review

 Burst Angel

REVIEW

 The future is a bleak, desolate place. Criminals infest the streets; with a murderous syndicate on the rise, daily life for the people of a distant future Tokyo is a maddening struggle. For Kyohei, an aspiring pastry chef on the verge going to a prestigious cooking academy in France, the dream of being a gourmet chef lies just out reach lest he can put together the funds. Answering a seemingly innocent want ad looking for a private chef, Kyohei winds up working for four amazingly lovely girls -- Jo, Meg and Sei and Amy. Everything seems par for the course, until Kyohei finds himself hog-tied by a gang of bloodthirsty syndicate gangsters bent on bringing those four previously sweet girls down.

Just who are Kyohei's new employers? They're the Burst Angels, subjects of the latest hit show from animation powerhouse Studio Gonzo, recently licensed by Fruits Basket and Kiddy Grade purveyors FUNimation. The show comes from a fine pedigree. Gonzo is responsible for some of the most watched and beloved anime series from the last five years; Hellsing, Last Exile, Peacemaker Kurogane and Vandred to name a few. Directed by Koichi Ohata, the guy behind the post-apocalyptic sci-fi saga Blue Gender: The Warrior, and the mecha designer behind perennial fan favorite Gunbuster. Why are fans so excited about Burst Angel? The answer is simple: Girls, Girls, Girls.

Jo, Meg, Sei and Amy work as a ruthless mercenary team, using colossal armored robots armed with twin pistols and a bevy of other dangerous armaments to bring the increasingly advanced syndicate to their filthy knees. In addition to piloting their own specialized mecha, the girls wear as little clothing as possible and tease the hell out of Kyohei and each other. There's comedy, action, a little romance and a whole lot of gunplay as the Angels tear up the crime-ridden streets of Tokyo. The show's thrills come threefold. Complicated relationship triangles spring up like wildfire, the girls deal with a complicated plot involving the syndicate that threatens the very fabric of Tokyo life, and the four of them barely keep personal and public demons under control long enough to keep the team together.

The show blew the doors off of Japan when it originally aired back in March, and immediately garnered American attention having studio Gonzo's trademark blend of 2D and 3D animation. A lavish animated trailer hit the web (among several promotional DVDs included in Japanese anime magazines) and the anticipation hit a fever pitch; now, the series is set to bow on American shores in 2005 from FUNimation on DVD. Fans of Gonzo's previous “hot girls with massive weaponry” series (such as Kiddy Grade) would do well to check this series out; a deceptively simple storyline and expensive animation make it a top shelf, big-budget, A-list title for 2005.

Osaka Lists 8 Boys-Love Mags Designated as 'Harmful'

Osaka Lists 8 Boys-Love Mags Designated as 'Harmful'

posted on 2010-04-28 06:11 EDT
"Harmful publications" are legally prohibited from being sold to minors

Update: On Wednesday, the Osaka Prefectural Government posted the latest 11 magazine issues that it is designating for its "harmful publications" list — including eight boys-love manga magazine issues. In accordance with its existing ordinance regarding the healthy development of youths, Osaka has been maintaining a list of "harmful publications" which are legally prohibited from being bought or read by anyone younger than 18 years old. The April 30 addendum to the list is as follows:

Title Publisher Publication Date
Young Love Comic aya, May Ohzora Publishing Co. 2010.04.08
Zettai Renai Sweet, May Kasakura Shuppansha 2010.04.10
drap*, May Core Magazine 2010.05.01
Boy's Love*, April Junet 2010.04.01
Boy's Pierce*, May Junet 2010.05.01
Renai Bijin if, May Seven Shinsha 2010.04.14
Reijin*, May Takeshobo 2010.04.09
Chara Selection*, May Tokuma Shoten 2010.05.01
Daria*, June Frontier Works 2010.04.22
Boy's Kyapi!*, '10 Summer (Hanaoto May Spinoff) Houbunsha 2010.05.28
Junk! Boy*, Spring Break Issue (Magazine Be-Boy May Spinoff) Libre Publishing Co., Ltd. 2010.05.03
* Boys-love magazines
The Boy's Love and Chara Selection magazines carry the works of Sae Momoki and Rieko Yoshihara (Ai no Kusabi), respectively. Daria runs Noboru Takatsuki's manga adaptation of the Kichiku Megane boys-love game, while Junk! Boy runs Meiko Akana's manga adaptation of Spray's Steal! boys-love game. By contrast, Young Love Comic aya, Zettai Renai Sweet, and Renai Bijin if feature male-female sexual relationships, and all three magazines have been designated as "harmful" in the past.
According to the ordinance regarding the healthy development of youths, the government will designate a publication for the "harmful publications" list if at least 1/10th of its page count, or at least 10 pages, contain sexual acts or other restricted content. Until now, most boys-love materials were not subject to this ordinance because "not everyone would be stimulated with sexual feelings by them," among other reasons cited.
Osaka Governor Tōru Hashimoto had said last month that his government is considering a measure similar to Tokyo's proposed legislation to regulate sexualized depictions of characters that appear or sound to be younger than 18 years old. The Osaka Prefectural Government announced on March 25 that it would consider regulating boys-love materials in addition to the materials already on the "harmful publications" list.
Another prefecture, Shiga, had already designated two boys-love magazines — the March issue of Junet's Boy's Pierce and the February issue of Libre's Be-Boy Gold — for its own "harmful publications" list on February 23.
[Via Daily Terrafor, Temple Knights]

Winter Sonata DVDs Add Unaired Scenes, Live-Action End

Winter Sonata DVDs Add Unaired Scenes, Live-Action End

posted on 2010-04-28 07:00 EDT
Uncut versions of anime episodes with finale filmed by original Korean stars

The Japanese media distributor Avex has announced that it will ship the two "no-cut" DVD boxes for Winter Sonata anime on August 25 and September 22. The boxes will contain the uncut, complete versions of the anime episodes with unaired scenes. It will also include the live-action finale that will air at the end of the 26th and final anime episode on May 1. Yong Joon Bae and Ji Woo Choi, the stars of the 2002 live-action Korean television drama that inspired the anime, filmed the new live-action footage which cover a part of the story that was not in original Korean drama.
The first DVD box will contain the "episode 0" special and the first 13 episodes along with a making-of video, candid shots, and a poster. The second DVD box will contain the last 13 episodes with a making-of video for the ending scene.

Kashimashi ~Girl Meets Girl~

Kashimashi ~Girl Meets Girl~


Synopsis: 

Hazumu's friends have always considered him "almost like a girl." But what happens when it becomes literal? After being rejected by the girl he likes, Hazumu goes for a walk in the woods, where an alien spaceship accidentally crash-lands on top of him. To honor the galactic code, the aliens restore Hazumu's life—but have reversed his gender by mistake! Now Hazumu must live the rest of her life as a girl, while the aliens move into her house and follow her around. The unexpected sex change is affecting Hazumu's friends, too: Asuna, who rejected Hazumu as a boy, suddenly confesses her love, while childhood friend Tomari starts to show signs of jealousy. Even Hazumu's best friend Asuta questions his feelings. And when Hazumu learns the reason for Asuna's odd behavior, it could be the turning point for the two of them...



The X Button Wondering Heroes

The X Button
Wondering Heroes

by Todd Ciolek, Apr 28th 2010

This month's import roundup includes an Ys game, which makes this a good time to point out that I find the Ys series bland and forgettable. But then I never got to know the Ys games in my youth, and I expect that a lot of today's Ys fans did. Even though I tried Ys III for the Super NES, it lacked the overhead viewpoint and generous anime cutscenes that defined Ys. If you wanted the real Ys, you needed to play Ys Book I and II, seen in North America only on the TurboGrafx system's CD peripheral. And I didn't know any kids who owned one of those. A friend who owned a regular TurboGrafx was rare enough.

So if I seem less than enthusiastic about Ys, you can blame my parents and my friends' parents for not buying us every expensive game console that we laid eyes on. Don't let this happen to your own children, anime fans of today.


NEWS


FIRST SCREENS OF THE LAST STORY EMERGE
Why should RPG fans care so much about The Last Story? Well, it's the next major project for Final Fantasy series creator Hironobu Sakaguchi and his Mistwalker studio, and it's showing up on the Wii, which isn't a haven for showy Japanese RPGs right now. It's also backed by Nintendo, and Nintendo can throw a decent budget behind its RPGs. And with Persona 5 undetailed and Final Fantasy XIII a relative disappointment, those who cling to the J-RPG genre need to look forward to something.


The first actual screens of The Last Story showed up this week, and they're promising even if they don't say too much. But hey, the game's world is far more down-to-earth in its medieval fantasy than, say, Arc Rise Fantasia, and its two main characters have some pretty impressive hair! Furthermore, it's established that the heroine is actually wearing more than the hero, thus rebelling against the usual J-RPG practice! All right, so little is known about the actual story, aside from the fact that it involves an island nation trying to throw off invaders by exploiting a magically empowered village.


Other shots depict the game's battle system, which requires characters to find protective circles on the field of play. Some circles heal and others allow special attacks, but all of them slow down the flow of combat and allow the player to enter commands. It's an interesting hybrid of real-time battles and player-controlled turns, and there's also a new method of interrupting enemy strikes. Glowing arrows show just where a foe is aiming an attack, and it's up to the player to keep enemies off of weaker party members. The game's director also mentions a system of “order and chaos,” which could mean just about anything.


Of course, we still don't know who that director is. Yasumi Matsuno confirmed via Twitter that he's not involved with the project, and people only suspected him because of the game's grimy medieval tone and his ties to Sakaguchi. I assume we'll find out our mystery director's identity before The Last Story hits Japan later this year.

XENOBLADE CHARACTERS REVEALED
The other major upcoming Wii RPG, Xenoblade isn't being nearly as stingy with its details as The Last Story. The Xenoblade website now has character profiles and other details about the game, which finds two warring races living on the giant corpses of fallen gods. The Homs race is, of course, a human equivalent, and they're joined on their home-corpse by at least two other species: the advanced humanoid Hienter and the egglike Nopon. The antagonists are known as the Kishin, and they're the buglike machines shown wreaking havoc in various Xenoblade trailers.


Three of the player-controlled characters can be seen at the website: Shulk is the ostensible hero, Fiorung is Shulk's childhood friend, and Dunban is Fiorung's older brother and an established warrior. Dunban once used the plastic-looking red Monado sword to fend off a Kishin invasion, but he's now too old (that's 30 in J-RPG terms) to control it, leaving Shulk to take up the mantle. The site features two “sub characters”: Shulk's surrogate dad Dikson, and Dunban's Wolverine-clawed rival Mumca. Famitsu recently announced even more characters: the soldier Rein, the crossbow-wielding Carna, the Hienter mage Melia, and the impish Nopon comedy-relief, Riki. The Monado sword is nearly a character itself, as it has a strange ability to destroy Kishin forces while not affecting anything else. Perhaps it'll play a significant role in Xenoblade's gameplay, the inner workings of which are still under wraps.

KING OF FIGHTERS: SKY STAGE HEADS TO PSP
The King of Fighters: Sky Stage seemed like a cheap spin-off when it was first announced, as it put only two characters from SNK's fighting franchise into a mundane-looking shooter. Since then, it's grown into a fairly prominent SNK release, jumping from arcades to Xbox Live and, most recently, the PSP. The King of Fighters: Sky Stage Ultimate Shooting includes the arcade version of the shooter, along with many other modes new to the PSP port. “Neo Geo Heroes” offers a branching selection of stages, along with several new characters. The original game features Kyo, Iori, Athena, Mai, Terry, and Kula from The King of Fighters, while Ultimate Shooting adds Marco from Metal Slug, Akari from The Last Blade, and, of course, the buxom maid Iroha from Samurai Shodown.


Sky Stage still resembles the typical modern 2-D shooter, what with the blue-and-pink bullets flying all around. Yet the fighting-game cast adds a unique attack system, as they unleash their special moves while darting between enemy fire. One wonders how a vertical shooter will fare on the PSP's horizontally longer screen, and we'll find out when the game hits Japan in July. I wouldn't rule out an American release, either.


IMPORT ROUNDUP: APRIL


KETSUI
Developer: Cave
Publisher: Cave
Platform: Xbox 360
Players: 1-2

Well, all good things come to an end. Shooter fans and Xbox 360 owners have enjoyed region-free Japanese releases of Cave shooters ESPgaluda II and Mushihime-sama Futari, but Cave's given up that whole idea. Now North American geeks can't grab the long-delayed port of Ketsui and put it in an off-the-shelf Xbox 360. Outrage over this has been minor, possibly because Ketsui has sedate artwork instead of bug-riding schoolgirl princesses or fairy-winged revolutionaries who change sex in midair. Not that the shooter faithful will judge Ketsui by its somewhat generic looks. They'll judge it by the scoring system, the enemy patterns, and just how many red or blue bullets can fill the screen. Fortunately, Ketsui's an exact replica of the arcade version, plus a few extra modes. Lacking any major gimmick, Ketsui stands closer to Cave's Dodonpachi series in style: futuristic ships tear through the skies and similarly high-tech armadas, with destroyed enemies disgorging little numbered boxes. The closer you get to a foe before destroying it, the higher the number is. This inflates your score and makes you a better person in all walks of life.
Import Barrier: You'll need an Xbox 360 that can run Japanese games. Or you can get the region-free Ketsui Death Label for the DS, even if that's not exactly the same.
Chances of a Domestic Release: Better that you might think, now that Aksys Games is releasing Cave's Deathsmiles here later this year.

IKKI TOUSEN: XROSS IMPACT
Developer: Marvelous
Publisher: Marvelous
Platform: Sony PSP
Players: 1-2

Would Ikki Tousen be better off as a video game than an ongoing series of comics and cartoons about high-school girls shredding their clothing? All of the buxom, fragilely dressed female characters and martial-arts ribaldry would be slightly more tolerable in a hyperviolent game, and Japan's filthy statue industry could still profit from it. What's more, it'd free up anime director Koichi Ohata to make that long-promised M.D. Geist III. Of course, there are still Ikki Tousen games, and the latest is Xcross Impact, a brawler in which 22 Ikki Tousen heroines high-kick their way through street punks, school thugs, and even other barely clad women. Players choose two characters and switch between them during combat, interrupted by occasional attempts at a storyline. In technical terms, the game looks decent, with large, detailed characters capturing the look of their anime inspiration. That look is often hidden behind huge images of warrior women falling out of their torn clothes, and there will be few complaints from Ikki Tousen fans here or in Japan. Those same fans may also be interested in the game's two new faces: the scheming Ato and the unassuming Chinkyui, neither of whom wears battle-ready attire.
Import Barrier: Not much, as long as players skip the dialogue. And they will.
Chances of a Domestic Release: Valcon Games canceled a domestic release of Ikki Tousen: Shining Dragon for the PlayStation after the game earned an M rating, and no North American publishers have touched the franchise since then.

YS: THE OATH IN FELGHANA
Developer: Falcom
Publisher: Falcom
Platform: PSP
Players: 1
A.k.a.: Ys: Felghana no Chikai
Ys III: Wanderers from Ys was the black sheep of the first four Ys games. The other titles are action/RPGs with overhead perspectives, but Ys III is a side-scrolling game where Adol, in contravention of Ys tradition, actually swings his sword at enemies instead of running into them. Ys III was not remembered fondly, but for many American kids who owned only a Genesis or a Super NES, Ys III was all they really saw of the series. Back in 2005, Falcom decided to remake Ys III into the game it probably should've been fifteen years prior. The Oath in Felghana is an overhead action/RPG like just about every other Ys game, and it expands upon the original with a time attack mode and a larger story about adventurer Adol staring down yet another ancient evil force. The recently released PSP version of the game is bundled with a special-edition drama CD, a reminder of the days when Ys games and soundtracks ruled their own corner of Japan's Game and Anime Empire. Now they're just some old franchise in a retirement home, playing checkers with Tengai Makyo and Breath of Fire.
Import Barrier: It's a straightforward game, but you'll need to understand some of the dialogue.
Chances of a Domestic Release: Ys VII is all but confirmed for a U.S. release, so there's a slim chance that The Oath in Felghana will follow it.


NEXT WEEK'S RELEASES



MONSTER RACERS
Developer: Tecmo/KOEI
Publisher: UFO Interactive
Platform: DS
Players: 1-4
MSRP: $29.99
Monster Rancher finished third in the creature-collecting anime craze of the late 1990s, falling shy of Digimon's popularity and never even touching Pokémon. Yet Monster Rancher is still around and still getting spin-offs like Monster Racers, so that must count for something. Far from a cheap Mario Kart retread, Monster Racers is a creature-raising simulator where side-scrolling marathons take the place of traditional battles. Players hunt down creatures, train them, and then turn them loose in 2-D stages alongside various other Monster Rancher beasts. There's a multiplayer WiFi mode, plus a tournament mode and the now-traditional choice of a male or female player-avatar, each with an allegedly distinct “storyline.” The game's assortment of 80-plus creatures doesn't seem to have any of the original Monster Rancher characters, so you can forget about Monster Racers resolving those long-unanswered questions posed by the anime series back in 2000.
Get Excited If: You remember the name of the yellow, one-eyed monster.

EXTRA LIVES: MACROSS


Anime fans will forever remember Robotech as a titan of '80s cartoons, but it was more that just three anime series smashed together. Through the merchandizing wonders of that decade, Robotech had its own toy lines, RPG books, novels, and even, in scarce form, a movie. Yet one area of pop-culture licensing remained untouched by Robotech: video games. Robotech games wouldn't emerge until the decade was over, even though a suitable NES game existed in the form of a Super Dimension Fortress Macross shooter.

This particular Macross game emerged on the Famicom in 1985, roughly a year before the system would come to America as the NES. As an early Famicom title based on an anime series, it does its best to evoke the air of its license without any attempt at plot: a Minmay doll bangs a gong, and then you're hurling through space in a transforming valkyrie fighter, circular explosions dotting the starfield behind you. Even in this basic Macross shooter, the designers were careful to include the valkyrie's three modes. The jet fighter rushes across the battlefield, but it fires relatively slowly. The gerwalk mode slows down the speed of the game, but it shoots rapidly. The battroid also moves even slower, but it can fire quickly in two directions. And, because the NES and Famicom had only two action buttons, players have to push select to launch a limited burst of the valkyrie's missiles.

The Macross shooter begins with a simple run through a space battle. Zentraedi fighters and battle pods swoop your way, often flying straight past without noticing you. Weathering these attacks, you come to the hull of a Zentraedi battleship. Inside, you endure a few more phalanxes of enemies before taking on the ship's core. It's soon destroyed, and you're off to the next level.

Now, Macross was primarily a space opera, but it has plenty of opportunities for new scenery. Surely the next stage will show the bleak landscapes of a destroyed Earth, the city interiors of the SDF-1, or perhaps a run through the weird organic Zentraedi fortress that looked so imposing in Macross: Do You Remember Love?

Suckers. The next level is exactly like the first, except with floating mines. It has the same background, the same three types of enemies, the same goal, the same length, and the same grating 8-bit version of Minmay's “Little White Dragon” looping constantly. Later levels make the bold move of adding in Zentraedi mecha suits and battleship turrets, but the game's still a chore by the third stage. It wouldn't be all that bad if it had some variety: the graphics are serviceable for a first-generation NES game, and the controls respond slightly better than those in early Famicom anime adaptations like Fist of the North Star, Zeta Gundam, or Chubby Cherub.

Harmony Gold and its business partners could've turned Super Dimension Fortress Macross into a Robotech shooter just in time for the 1986 debut of the NES. Change the title screen, pipe in some less repetitive music, and you'd have a Robotech game for kids to play just after they'd finished watching syndicated Robotech reruns or commercials for the “Women of Robotech” line of dolls.

Yet no one bothered bringing a Macross shooter to the States back then, and it was all for the best. Without some serious re-working, this early Famicom game would've only disappointed young Robotech fans. They'd spend their birthday money on it, get bored after 48 seconds, and then perhaps bitterly defend the game to friends before admitting the ugly truth of it. We should thank the architects of Robotech for preventing all of that.

The Super Dimension Fortress Macross is relatively common among Famicom games, and copies can get as cheap as five bucks at auction sites. Fans might be more interested in the packaging, as it has some unique Macross artwork.

Haruhi Suzumiya's New Light Novel to Ship in 2010

Haruhi Suzumiya's New Light Novel to Ship in 2010

posted on 2010-04-27 13:44 EDT
Nagaru Tanigawa's Suzumiya Haruhi no Kyōgaku is 75-80% complete

The June issue of Kadokawa Shoten's The Sneaker magazine is confirming on Friday that the Kadokawa Sneaker Bunko imprint plans to publish Nagaru Tanigawa's Suzumiya Haruhi no Kyōgaku (The Surprise of Haruhi Suzumiya) light novel this year. This 10th Haruhi Suzumiya light novel volume will be the first new one in three years. The same issue of The Sneaker is publishing an excerpt from the volume.
In a message in The Sneaker issue, Tanigawa reports that he has completed 75% to 80% of the novel. So far, he has written 370 pages in the novel's current draft; 400 characters can be written on each page of Japanese-style composition paper.
The last volume in the series was Suzumiya Haruhi no Bunretsu, which shipped in 2007. The light novels inspired two television anime seasons, a film, two net anime series, and several manga adaptations.
Little, Brown Young Readers is publishing the third Haruhi Suzumiya light novel volume in North America this July. Bandai Entertainment released the initial run of The Melancholy of Haruhi Suzumiya anime series in North America, and it is also releasing the second season DVDs and The Disappearance of Haruhi Suzumiya film later this year. (This anime film adaptation of the fourth light novel opened in Japan in February. ) Crunchyroll is streaming the first season now, and plans to stream the second season later this year.
Yen Press is publishing both Gaku Tsugano's main manga adaptation and Puyo's The Melancholy of Suzumiya-Haruhi-Chan (Suzumiya Haruhi-chan no Yūutsu) "official gag manga." The Day of Sagittarius III game seen in the light novels and anime was actually produced and officially released for the Apple iPhone and iPod touch mobile devices in English.
[Via Kyō mo Yarareyaku]

Soredemo Machi wa Mawatteiru Maid Manga Gets TV Anime (Updated)

Soredemo Machi wa Mawatteiru Maid Manga Gets TV Anime (Updated)

posted on 2010-04-27 06:18 EDT
Masakazu Ishiguro's comedy about high school girl in maid tea shop

The June issue of Shonen Gahosha Co.'s Young King Ours magazine is announcing on Friday that a television anime adaptation of Masakazu Ishiguro's Soredemo machi wa mawatteiru comedy manga has been green-lit. The anime will run on the TBS station in Japan.
The comedy story centers around Seaside, a slightly odd maid tea shop (kissa) in an otherwise ordinary shopping district of a mundane neighborhood in Tokyo. (Despite the addition of maids, Seaside is a traditional kissa, instead of one of the maid cafés made popular elsewhere.) Hotori Arashiyama works at Seaside and daydreams about being a high school girl detective. She, the other workers, and Seaside's few customers have various slice-of-life adventures.
The manga has been running in Young King Ours since 2005, and the seventh compiled book volume is shipping this month.
[Via 2channel]

Tuesday, April 27, 2010

Anime Inuyasha-Sesshoumaru-Fight

Anime Inuyasha-Sesshoumaru-Fight

Inuyasha-Hanabi Anime Wallpaper

Inuyasha-Hanabi Anime Wallpaper

Naruto Wallpaper



Naruto Wallpaper

UCHIHA ITACHI (Anime Naruto)

UCHIHA ITACHI (Anime Naruto)

Naruto Anime Wallpaper

Naruto Anime Wallpaper

Kakashi Naruto Anime Wallpaper

Kasho and Byakuya

Kasho and Byakuya


Photobucket

"Lucy"

ELFEN LIED

"Lucy/Nyu/Kaede"

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Look nice Rin^^

Rin Tohsaka in Archer's Outfit


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Live-Action Maria-Sama ga Miteru Main Cast Presented

Live-Action Maria-Sama ga Miteru Main Cast Presented

posted on 2010-04-26 19:42 EDT
Eiga.com, Cinema Topics Online, Oricon, and other Japanese film news sources have posted several photographs from the Monday press conference for the live-action film adaptation of Oyuki Konno's Maria Watches Over Us (Maria-sama ga Miteru) light novels. In the Oricon group photograph from the conference, the eight main cast members are from left to right: Alice Hirose (Tsutako Takeshima), Nana Akiyama (Eriko Torii), Kaoru Hirata (Youko Mizuno), Haru (Sachiko Ogasawara), Honoka Miki (Yumi Fukuzawa), Karen Takizawa (Sei Satou), Rikako Sakata (Rei Hasekura), and Hitomi Miyake (Yoshino Shimazu).
As announced earlier this month, Love Berry magazine model Honoka Miki will play Yumi, the naive first-year student at the Lillian School For Girls. Seventeen magazine model Haru will play Sachiko, the second-year student who chooses Yumi as her "soeur" or "little sister."
The film will open in Japan this fall. Shueisha has published 5.4 million copies of the original light novels, which follow the personal relationships within the student body of Lillian Girls' Academy. In addition to a manga adaptation, the light novels have inspired four anime seasons.

Wish Angel: Tsubasa wa Chiisai Keredo Project Revealed


Wish Angel: Tsubasa wa Chiisai Keredo Project Revealed

posted on 2010-04-26 11:08 EDT
Ontama!'s Encourage Films reunites Junichi Sato with 4 other Kaleido Star creators

Encourage Films has announced the title of the new project that it is planning with director Junichi Sato (Sailor Moon, Kaleido Star, Sgt. Frog, Aria): Wish Angel ~Tsubasa wa Chiisai Keredo~ (Wish Angel: My Wings Are Small But…).
Encourage Films had previously produced the animation for the Ontama! net anime, but the new project's announcement has specifically not said whether this project will take the form of animation. Producer and Encourage Films founder Touyou Ikeda (Romeo × Juliet, Kaleido Star) states on the project's website that "it would be really nice to say that this will be animated, but nothing's been decided (laughs)."
The project reunites Sato and Ikeda with three other Kaleido Star creators: story creator Reiko Yoshida (Bakuman., K-ON!, Sugar Sugar Rune), character designer Hajime Watanabe (Akazukin Cha Cha, Kodocha, School Rumble), and visual designer Fumitoshi Oisaki (Sgt. Frog, Welcome to the NHK).
Source: Saishin Anime Jōhō

Monday, April 26, 2010

Gacha Gacha

Gacha Gacha


Synopsis:

Kouhei's been buddies with Kurara for as long as he can remember, but lately, he can't seem to keep his mind off of her. In fact, ever since she returned from summer break, his feelings have developed into a full-blown crush! The vacation seems to have changed Kurara, though; half the time she's the sweet, innocent girl Kouhei's always known and the other half of the time, she's a total nymphomaniac! When it's discovered that Kurara's problem stems from the fact that she's got multiple personalities, Kouhei vows to keep her secret safe. That doesn't stop him from trying to win her heart, though…

Review:

Gacha Gacha is the latest in a long line of bawdy sex-comedy manga, and for the most part, there isn't anything about it that makes it really stand out from the rest. Here's the joke: milquetoast loser is in love with mean, short-tempered girl with a split personality who randomly turns into a slutty flirt and tries to sleep with milquetoast guy. Inevitably, right when she's mostly undressed and the milquetoast guy is panicking at the sight of breasts, she turns back into mean short-tempered girl and punches him in the face for his indiscretions. Hilarious, right? Well, if you've ever read something like this before, odds are you'll be straight-faced through most of this volume.

As with most manga like this, the big problem lies in the characterizations. There are no likable characters in this; Kouhei is the average wimpy loser who can't confess his real feelings for Kurara. Kurara is a mean-spirited, nasty jerk who takes every opportunity to belittle and humiliate Kouhei. Why is he in love with her if she treats him like garbage? Who knows? Even Kurara's slutty other half, the flip side of her dual personality, is little more than a fanboy fantasy; she's a busty, sex-crazed girl who's determined to get into Kouhei's pants. There are a handful of brave attempts to make the characters slightly more likable—Kurara has the inevitable “nice” moment and Kouhei eventually yells at her for being such an unconscionable jerk, but these moments are rendered impotent almost immediately by instantly turning into yet another clichéd gag about Kouhei getting punched in the face or Kurara's slutty side pulling her shirt off. It's hard to care about what's going on when you'd rather see the characters get hit by a bus.

The characters aren't the only problem with Gacha Gacha; the plot needs some work, too. Each chapter follows the same basic routine: Kouhei and Kurara make plans to do something together, like go swimming or go out for dinner or do homework or attend the summer festival. Kurara acts distant and mean while Kouhei rambles on in a series of internal monologues about his feelings for her. Then Kurara transforms into a flirty harlot, removes most of her clothes and basically demands that Kouhei sleep with her. Then at the worst possible moment, Kurara snaps back into her normal self and punches Kouhei in the jaw. Almost every chapter in this volume plays out this exact way. By the fifth time you've read the same gag, you're ready to toss the book out the window.

It isn't all bad, though. The artwork in Gacha Gacha is competent and at times very well-done. The characters are all very unique, and easy to tell apart. Panel progression and layout is very professional and fluid, and the background work is quite solid. The ‘next volume preview’ at the back of the book (kudos to Del Rey for always including a handful of much-appreciated extra material at the back of their books) hints that the story's going to get at least a little deeper, but it might be too little, too late. Unless they stop relying so much on one gag played out by shallow characters, it's tough to see this book getting much better. As it stands, it's difficult to recommend Gacha Gacha, unless you're unfamiliar with the trappings of the manga sex comedy, in which case this would be a decent primer. For everyone else with a little more experience, it's kind of a yawn.