Kartia: The Word of Fate | |
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Developer(s) | Atlus |
Publisher(s) | JP/NA Atlus EU Konami |
Artist(s) | Yoshitaka Amano |
Platform(s) | PlayStation |
Release date(s) | JP March 26, 1998 NA July 31, 1998 EU December 25, 1999 |
Genre(s) | Tactical role-playing game |
Mode(s) | Single-player |
Rating(s) | ESRB: Everyone (E) |
Media | 1 CD-ROM |
Input methods | Gamepad |
Gameplay
The game is divided into two "volumes," each centering around a different main character and their friends. The first volume tells the story of Toxa Classico and the second volume is about Lacryma Christi. While each volume tells a complete story, the storylines intertwine and through completing both of them, the player comes to understand what the true story of the game is actually about.Each "chapter" of both volumes revolves around phantoms, beings which can be summoned by certain humans using "Kartia", magical cards which create whatever is written on them, such as Fire or Water. The player must summon and control phantoms to fight for him/her, as well as managing Kartia supplies, casting magic with Kartia and ensuring human combatants are not harmed. Kartia cards can be combined to create more powerful spells or phantoms. While phantoms may die during battle, if a human party member dies, the game ends and the chapter must be restarted.
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